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Rappenem

Rappenem

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Rappenem posts

RR v1.7 - Preview 1 🐌🐬

RR v1.7 - Preview 1 🐌🐬

Since I did the beacon power resprites last update, I thought I'd might as well do all of the other mob effects as well! Took a bit longer than expected and ended up being quite a detour, but I'm really happy with how these turned out :D

Also resprited the containers while I was at it, and even though this isn't the biggest bang for my buck in terms of how many players will see these, it ...

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Patreon changes❗

As I talked about previously, I've gone ahead and made a change to how the tiers work by merging the former Pixel Wizard and Pixel Archmage tiers into one tier (which is now the Pixel Archmage tier).

So basically all bonus content is now available in a single, 5€ tier. Lowest tier has been renamed to Pixel Wizard.

Not too familiar with m...

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RR v1.6 - Preview 4 πŸŽ†πŸ₯©

RR v1.6 - Preview 4 πŸŽ†πŸ₯©

More random item resprites, including some that I really should have done a while ago like the bow and rotten flesh since they're so common!

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Here's the change log, as always the download to this preview is available to patrons of any tier in the pinned post!

New Reforges: View Post

Potential upcoming Patreon Changes

Hey everyone, just wanted to give you guys a heads up that I'm currently rethinking some aspects of the Patreon and the way I structure pack-related rewards in general.

Nothing super concrete so far but next month I'll be experimenting with merging the Pixel Wizard/Archmage tiers into one tier with all of those rewards combined in order to simplify things, and because as things stand I do...

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RR v1.6 - Preview 3 βš™οΈ

RR v1.6 - Preview 3 βš™οΈ

New set of tools were just added so you know what that means, more fun resprites! Always love making tool/weapon sprites and these were no exception! Has a lot of fun with the shaping and even tried playing into the steampunk vibe a bit by adding a "gear" to each tool.

Gonna wait a bit for the armors since I have some potential reworks planned but for now I think these turned out pretty g...

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Working on some good ol' item sprites

Working on some good ol' item sprites

Felt like it's been ages since I've made item resprites, forgot how fun they were to make. But also though, the trial keys especially were really hard to make at this resolution. And I'm still not 100% sold on them but I like the direction they're heading in.

Anyways new preview dropping soon!

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RR v1.6 - Preview 2 β€οΈβš”οΈβœ¨

RR v1.6 - Preview 2 β€οΈβš”οΈβœ¨

Kinda random but felt like respriting the beacon power icons this time around so here they are :P Immediately started going down the rabbit hole of respriting al the mob effect icons as well as the beacon UI but for now I'm gonna be disciplined as stick to just these as to not go on a month-long tangent lol.

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RR v1.6 - Preview 1 🧱

RR v1.6 - Preview 1 🧱

Really should've gotten to respriting the stone brick and it's variants sooner since I know they're very common building block for a lot of people, but better late than never I guess.

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Here's the change log, the download to this preview as always is available to patrons of any tier over in View Post

RR v1.5 - Preview 3 πŸ‘οΈ

Had a lot of fun with the blinking birch last time, and while I decided to relegate that feature to being a Patreon exclusive, I still wanted to use the idea somewhere in the main pack and the pale oak logs seemed like the perfect place!

The blink is still kinda wonky on the edge of blocks because of the way the tiling works which is something I'll probably address in the future, but for...

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RR v1.5 - Preview 2

RR v1.5 - Preview 2

This one has been ready for quite a while but the implementation using core shaders and lang files took longer to figure out than expected πŸ˜… For now only the survival inventory has been changed, and the hotbar/creative inventory still aren't done but I'll get to it as soon as I can!

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Remin...

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RR v1.5 - Preview 1 πŸͺ΅

RR v1.5 - Preview 1 πŸͺ΅

Finally done respriting all of the different wood types! These past few weeks have been super busy for me so I didn't have time to complete the leaves to go along with these quite yet which would have made more sense, but at least these are now done.

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Reminder that the following mods are neede...

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RR v1.4 - Preview 2 πŸ²πŸ’€

RR v1.4 - Preview 2 πŸ²πŸ’€

Been working on these for quite a while but I think they're finally done! Making custom and better looking boss bars is something I've been wanting to do ever since starting RR, and I'm honestly really happy with how they turned out :D In the end I had to make use of both lang files and core shaders (if it sounds complicated, that's cause it is lol), which required help from some fellow pack cr...

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Reforged Visuals 1.1 Update 🍎✨

Reforged Visuals 1.1 Update 🍎✨

Been so busy with RR lately that I haven't gotten around to updating the visuals mini pack. This isn't much but I've gone ahead and added a alt sprite for the enchanted golden apple!

I'll try to focus more on updating this as well as some of my other mini packs in the future, but for now this is all I have sorry ^^'

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Pixel Art Tutorial - Animating Lightning

Pixel Art Tutorial - Animating Lightning

This is actually my first tutorial in a whole year which is kinda nuts. Been wanting to make this one for a while and it was really fun to put together, so let me know what you guys think!

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RR v1.4 - Preview 1 βš”οΈπŸͺ΅

RR v1.4 - Preview 1 βš”οΈπŸͺ΅

Amor stand compatibility with my custom armor models has now been added. Was surprisingly complicated since I had to make a whole new model as well as figure out some Blockbench shenanigans, but I'm pretty happy with the final result!

Btw if you're wondering how to get a armor stand with arms, you have to type this command while in creative: /summon armor_stand ~ ~ ~ {ShowArms:1} View Post

RR v1.3 - Preview 4 πŸ¦Ύβš”οΈ

RR v1.3 - Preview 4 πŸ¦Ύβš”οΈ

This is a big one! So I've been working on these for a while but they're finally ready! After making the item sprites for the armors in 1.2, I knew that making the models that actually show up on the player match would be a challenge. So I went ahead and spent 3 days straight leaning how to make custom armor models using ETF/EMF to make everything look like what I had envisione...

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RR v1.3 - Preview 3 βœ¨πŸ’Ž

RR v1.3 - Preview 3 βœ¨πŸ’Ž

Stone/deepslate ores are done! I plan on fixing some stuff in a future update like the lapis not being spread out enough or the emerald being a little much with the glow, but otherwise I'm quite happy how these turned out and I hope you guys do to :D

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Also quick reminder that I have a View Post

RR v1.3 - Preview 2 β„οΈπŸŒ¨οΈ

RR v1.3 - Preview 2 β„οΈπŸŒ¨οΈ

More blocks! Very happy with how the snow turned out :D

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Also just a reminder to everyone that I have a Discord server where you can keep up with my texture pack development as well as join a communi...

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RR v1.3 - Preview 1 πŸͺ¨β³

RR v1.3 - Preview 1 πŸͺ¨β³

Going with some more pretty common blocks to really try to start filling out the world as much as possible! Since I've already done most blocks that are seen in a plains village I though I'd kind of use that as the theme and do the farmland/paths as well just so I can get a look at an almost completely resprited scenery :P

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Alt Textures v1.1 Update Showcase

Here's a little look at how the new animated texture look in-game!

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Rappenem's Alt Textures v1.1 Update β­πŸ’™

Rappenem's Alt Textures v1.1 Update β­πŸ’™

Got some more silly item resprite done for the Alternative Textures mini pack!

As a little reminder, this mini pack serves as a kind of DLC/addon for my main resource pack Rappenem's Reforge and adds more unique/out there textures for certain game assets as well as animated item sp...

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RR v1.2 - Preview 3 πŸͺ΅πŸͺ¨

RR v1.2 - Preview 3 πŸͺ΅πŸͺ¨

Time for some more blocks! Started with the gem blocks last time since I like shiny things, but if I'm actually gonna want to make the world look any different I should probably start doing more basic blocks first lol. So yeah here are some more common block resprite to hopefully start making your worlds look a bit better!

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RR v1.2 - Preview 2 πŸ’§πŸ―

RR v1.2 - Preview 2 πŸ’§πŸ―

Got some more item resprite for you guys! Had a lot of fun with these, and while they may seem a bit random my goal was to start completing certain inventory menu like the ingredients one in this case which should now look a lot more cohesive!

Anyways hope you guys enjoy the resprites, I'm particularly happy with how the phantom membrane and nether star turned out :D

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RR v1.2 - Preview 1 🟨🟦✨

RR v1.2 - Preview 1 🟨🟦✨

Since I mainly have been focusing on items over the last 2 updates (made 150+ in two months lol), I'm gonna start doing more blocks now! Starting with some that I've always wanted to resprite, the main gem blocks!

Blocks are pretty interesting since I often can't go as crazy with the contrast/shine like I do with the items, as a certain level of subtly is required to make them look good...

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Alt item sprites!

Alt item sprites!

Here's a little showcase of some item sprite variations for the Rappenem's Alternate Textures mini pack which is part of the rewards for members of the Pixel Archmage tier or higher!

I'll keep adding to this mini pack as I continue to develop RR, and some of the alts will get weirder then these lol (just for example, some other ideas I have in mind a...

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RR v1.1 - Preview 3

RR v1.1 - Preview 3

After making all of the different tools, and since I already had most of the palettes/designs for the different ores figured out, I though I'd head straight into making all of the armor item sprites as well!

Now these are just the item sprites, the models that actually show up on the player are currently still the vanilla ones. But changing that is something I'm working on, I've already ...

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⚠️ Patreon Tier Reward Changes ⚠️

⚠️ Patreon Tier Reward Changes ⚠️

Hi everyone, hope you are all having a great day :D

I just wanted to let you know that I’ve made some changes to the reward structure. As you can see the tiers all still have the same name, price and are in the same order, but I've made some changes to the rewards themselves.

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RR v1.1 - Preview 2

RR v1.1 - Preview 2

All of the main tool/weapon sprites are now done! Had a lot of fun trying to make them all look distinct from one another, which was pretty difficult! It's not easy to make 5 separate hoe designs I'll tell you that haha.

Also tried to all give them different vibes/designs that should also match the armor sprites I'm working on!

Anyways here's the change log for that, downloa...

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RR v1.1 - Preview 1

RR v1.1 - Preview 1

Got some new items done and also fixed some previous sprites for this preview!

Happy with how some of these turned out like the slime ball and goat horn, and I'm pretty proud of the idea to make melon actual melons :P (I realized they're not actually specified as being watermelons technically lol).

Anyways here's the change log for that, download as always is availa...

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March 2025 Rewards Sent!

March 2025 Rewards Sent!

Just sent out this month's Patreon rewards, hope you guys enjoy! I've been unusually busy with commission work lately so I haven't been making as many new drawings, but there should still be some cool stuff to enjoy :P

Have a nice day everyone :D

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